Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts


VirtualWorldDynamics posted Mon, 14 December 2015 at 2:23 PM

@ErickL88 : It would be possible to make simulation with several parts of garments and the hair at the same time. In theory, this is possible. The problem is that the simulation no longer works with a collision system that is quite reliable, but with a self-collision system which is much less reliable, it is very computer time consumer, and often requires a small time step (a great number of subsamples). Moreover, the results will certainly be less good. I call self-collision, a collision system between two or more parts of clothes which are all in movement.

So to answer your question, yes the simulations are done with a single dynamic Object. However, it is possible to make a simulation on a cloth, transfer the simulation into Poser, and reopen VWD, then use the previous simulation on the cloth as a dynamic object and do a hair simulation that will be repelled by the cloth simulated just before.

Unfortunately, you can not do these tests in the demo version.

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