Forum: Poser - OFFICIAL


Subject: How to reposition eyes with morph

flyerx opened this issue on Dec 14, 2015 ยท 9 posts


Morkonan posted Tue, 15 December 2015 at 2:22 PM

flyerx posted at 2:10PM Tue, 15 December 2015 - #4244277

I know how to create master morphs and dependencies. The problem is trying to control the center points of the eyes (where they rotate about). There is no entry in the parameters for a master dial to link to. Even with all the hidden parameters shown.

I took a look in my library and I don't think I have V2. I can't remember how she's constructed. I have the Baby, Preteen, Preschool, etc, but I can't find the CR2 for Victoria 2... Weird. (My library is full of crap... ) However, in the V2 family of Millenium characters that I have, the eyes have translate dials and they move/rotate as would be expected, with the hiearchy of the object center being maintained, first, and only then, the relative rotations.

I can't find my V2 CR2. I might have "cleaned" it out, by accident, or I had it in an older install, somewhere. (Never really used any of those, much, but got them, anyway.) You might want to check to see if there is a Pose injection file for that. They might have used it to add translate dials. Not sure.

However, if the eyes are showing up as separate groups, then you can use Magnets to create the morphs you want. You can then save those morphs as Morph Targets for each eye and slave those morph target dials to a master dial or a JCM. You can also use JCMs to control Magnets, so don't forget about that if it's a solution you'd rather use.

If you wish, you can also export the figure's geometry, using the same procedure as one would if exporting the figure for morphing in a 3D app (plenty of tutes on that or, if you need, I'll tell you how to do it, just ask) and then simply move, scale, and position the eyes as you wish in the 3D application and export those eye groups, one at a time, and then import them as morph targets to the eyes in Poser. This requires no CR2 fiddly bits in order to do and the morph target will not superseded the object's center, since the eyes are a "rigged" groups. Wings3D is free, simple to use, and you can accomplish your morphs for the eyes in the matter of a few minutes.