willdial opened this issue on Dec 08, 2015 · 108 posts
WandW posted Sat, 19 December 2015 at 7:20 PM
Hmmm... Apparently one can't quote the first post of a thread here...
Willdial said, in the first post; "We import Genesis 3 into Poser by converting its weight maps to Triax, save as a subset, then make a Poser Companion file. It works great for the arms, legs, neck; all the regular bones. But, the facial bones are different."
I tried that today in PP11 SR1, and I still get the separate bend and twist actors in the limbs, but the bends look good. with skinning set (as loaded) as Poser traditional, but the face bones don't work (I'm finding them the face bones' dials via the dependency Editor for some of the expressions, as I can't find them elsewhere, even in the Setup Room). When it is is set to single skin, the right face bones work, but not the left, even after mirroring the rig. Of course, the bending is messed up with that skinning...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."