VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
VirtualWorldDynamics posted Sun, 20 December 2015 at 12:28 AM
@honzu : The numerical values problem is now solved. Now even if you keep the comma as the decimal separator in Windows, it will be points that will appear in all numerical values. This will be corrected in the new version that I would (finally !!) send next week.
The subdivision of meshes works fine. For some clothes with initially very long meshes, it is necessary to increase the number of sub-samples. I will publish on YouTube, an animation of a pleated skirt that would not have been possible before this technique.
In Python buttons, I also added two functions respectively for copying and pasting of materials. Once a conforming actor is transformed into dynamic actor with VWD, it is no longer possible to assign materials using poses. It is now possible to apply a material pose on the original actor (invisible), copy its materials, then reselect the dynamic actor and paste the saved materials.
Things are moving forward with Jenn and I am hopeful that we finally will found VWD in the Renderosity MarketPlace in the early months of the next year. While this is not immediate, it is a great advance because I really thought, at one time, that it would not be possible.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube