Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts


VirtualWorldDynamics posted Mon, 21 December 2015 at 12:22 PM

@piersyf : This problem of animation that does not match the desired one is recurring. When importing a collision actor, the program looks at whether there is a cache file corresponding to the number of vertices of this actor and having a number of frames equal to the current animation. When doing a simulation using a collision actor and that we try a different animation than before but having the same length, the program thinks that the animation is the same.This possibility is very useful when the simulations are linked, ie when a dynamic actor becomes a collision actor in the next simulation.

In this case, there are several solutions:

- Delete files in the "Exchange" directory, as rightly says Biscuits.
- Press the "Record" button for the concerned collision actor.
- Change the number of frames of animation in Poser (set the number of frames to 101 instead of 100)

I thought putting a check box called "New Animation" at the time of the creation of a collision actor. This checkbox will not be checked by default . Pressing this box will remove the cache file of the actor. Tell me what you think of this solution.

@estherau : I understand your problem and it is part of those on which I want to work in the coming months. The ultimate goal would be to transfer fully VWD under Mac. I just ask you a little time.

I just released a new video on which I had spoken. This is a simulation of a pleated skirt. Not necessarily very easy. Before the new mesh subdivision function, this type of simulation was almost impossible. Now, it is rather simple. Here is the link: https://youtu.be/9KpvPAlkAdQ

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