Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Dec 08 9:10 pm)
You need to screencap an example of the problem, please. I'm not sure I understand what you are trying to do.
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Try creating the closet exactly as you would in real life if you were working with wood. The cabinet is one object, each closet door are additional objects. Hinges, door knobs etc are again all separate objects.
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Split the edges around each door to separate them from the mesh, then make the doors separate objects.
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pauljs75 posted at 5:38PM Fri, 25 December 2015 - #4245598
Split the edges around each door to separate them from the mesh, then make the doors separate objects.
Agree with this. In edit mode, select the faces you want for your door, press the space bar, and search for "Edge Split". Select it from the list. Then press "P" on the keyboard to bring up the separate list, and choose "By Loose Parts". This will split the faces you chose from the base mesh, and make them separate objects.
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Thanks. It is done. But I find that Finishing
spliting and seperating
which all seperating parts
are the dependency
parts.And Need to
quit"edit model" to
"object model",then select
those parts and into "edit
model" and then select
edge and then "open
sesame". All the progress has more
steps. But click one door ,the
other is nondisplay.
While in maya,just need
creat cube then edit
mesh"split polygon
tool"then edit
mesh'detach component'
then'"open sesame".
Blender can also do the
same improvement,too.
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I want to do closet with
cube ,but using knife
,which can not be
seperated face as two
doors that can be opened. Thanks.