ICRDesign opened this issue on Dec 24, 2015 ยท 22 posts
LuxXeon posted Thu, 24 December 2015 at 1:53 PM
Hi, ICRDesign. First off, welcome to the forum, and happy holidays! Regarding your question here, I think PhilC is correct in that all these applications mentioned are excellent for modeling, and can get the job done for any of the tasks you have outlined. Of the three choices you have to work with for training week, Cinema4D is widely regarded by users as the "easiest" to learn. However, as PhilC suggests, even that opinion is very subjective, and all depends on the kind of workflow you, as an artist, prefer to use.
I've learned both Blender and 3dsmax, and have actually created a series of video tutorials which show how to create the exact same objects in either application. So far, I haven't found any limitations in Blender's modeling toolset and have actually found it quite capable of modeling just about anything I've been able to do in 3dsmax, with the only real difference being the strategies and workflows to achieve the final results.
Personally, I have made the choice to use 3dsmax for nearly all my modeling requirements, but that decision is based almost entirely on my personal preferences and modeling workflows and has little to do with the available features or "horsepower" of either application. The only real difference between creating something in 3dsmax and Blender is in the workflow, not the features. I can't speak too much about Cinema4d, unfortunately. I've never used it, but I'm sure it's fully capable package as well.
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