Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts


piersyf posted Fri, 25 December 2015 at 12:40 AM

Some observations so far (again, I'm sure I'm missing something) I find the memory functions less than intuitive. I've seen the examples in the manual (specifically the Elanor dress), but I can't keep in my head what they do. A bit more info there might be useful (at some later stage). This leads to my main thing; the Elanor dress sample shows how to select the belt, but is there an easier way to select zones? Could a list of material zones in the pull down menu open a list of parameters for each? Finally, what's the range for materials? How do you make something like wool, PVC, plastic (buttons)? Increase stiffness etc, sure, but to what? This si something that happens in all software, and Poser has the same thing in the cloth room, but that's also why there are people around who still have never used the cloth room; they find it too daunting. I know this is more interface related, but anything that makes the program more accessible must be good...right?

So basically the though I had was pull down list for a material zone, you decide you want it to be cotton, so input the known parameters for cotton, done. Select another bit, set to wool, select a third, set to leather or 'belt', select a fourth and set to buttons. This is for outfits that are a single mesh but incorporate different fabrics. Just a thought.