ICRDesign opened this issue on Dec 24, 2015 · 22 posts
RobynsVeil posted Fri, 25 December 2015 at 3:06 PM
I think LuxXeon's point about workflow is an important consideration, particularly if you plan on doing a LOT of 3D content creation. Blender is quite versatile: for example, I'm currently using it to create videos. It has a fairly full-featured VSE/NLE that does pretty much everything I do in Lightworks, for which I have a subscription. But, it's a different workflow in Blender vs Lightworks, so I'm probably going to keep Lwks for a while purely for the better workflow.
I don't have access to either Cinema4D or 3DSMax, but did try Max years ago (after I'd been well-and-truly Blenderised) and so I found Max's workflow ... not to my liking. It's all what you're used to. Mind you, although the stuff out there you can study had a fair Blender representation, you'll find Max models are in infinitely higher quantities. And AFAIK, there's no easy/quick conversion tool from Max to Blender. Happy to be wrong on that point...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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