atpo opened this issue on Dec 21, 2015 ยท 9 posts
atpo posted Sat, 26 December 2015 at 7:05 PM
Thanks. It is done. But I find that Finishing
spliting and seperating
which all seperating parts
are the dependency
parts.And Need to
quit"edit model" to
"object model",then select
those parts and into "edit
model" and then select
edge and then "open
sesame". All the progress has more
steps. But click one door ,the
other is nondisplay.
While in maya,just need
creat cube then edit
mesh"split polygon
tool"then edit
mesh'detach component'
then'"open sesame".
Blender can also do the
same improvement,too.