lookoo opened this issue on Dec 23, 2015 ยท 9 posts
Morkonan posted Mon, 28 December 2015 at 5:09 PM
lookoo posted at 5:01PM Mon, 28 December 2015 - #4245967
Thanks for the feedback! I figured out that injecting the individual "perfect" morphs into weightmapped V4.2 works just okay. What didn't work was the all-in-one CR2-meddling suggested in the package. But that's not a problem as long as the individual morphs work one by one. ;)
IIRC, there is a bit of finagling to do be done to get them working well with weightmapped V4. But, they will work.
Beside's X&M's fixes, do not underestimate the power of the Morph tool in Poser nor the ease at which custom JCMs can be created. If you're not getting that "perfect bend" on a figure, due to it being a radical morph-combo or a custom morph, it takes only a few minutes, depending on the issue, to create a very nice, custom, JCM for your figure that solves just about whatever problem you could be having with it, as far as deformations go. (Instructions for creating dial morphs and slaved JCMs are in the Poser manual and are easy to follow, once you get the hang of it. If you'd like to create your own injectable JCMs, there are several programs in Rendo's products that would work just fine for you.)
Also, don't forget that you can adjust V4's deformers in the figure's main Object Menu. You can turn them off (-1, IIRC) or adjust them, (en masse only, afaik) as needed using the "Deformers" dial. This can solve some issues with flexing/bending/twisting limbs and deformers kicking in a bit too strong with a morphed figure.
Lastly - Many people forget to add V4's deformers, using the "Magnetize" pose-sets, to clothing in order to solve poke-thru issues and the like. (There are also some freebie python scripts that add V4's deformers to clothing, as well.)