willdial opened this issue on Dec 08, 2015 ยท 108 posts
RorrKonn posted Tue, 29 December 2015 at 2:30 AM
trobbins67 posted at 2:47AM Tue, 29 December 2015 - #4246078
RorrKonn posted at 4:47PM Mon, 28 December 2015 - #4246033
Well it appears currently the only one willing to do all that work for Poser characters are.My Michelle very little content.Sixus1 and they all but crucified Scarlet.Hivewire3D but there not getting a great deal of support. There just doesn't seem to be a lot of a incentive for anyone to make Poser characters ,who want's to do all that work to be ignored ragged or crucified ?
Well I've never tried it myself but I would imagine character creation involves a ton of work, and of course your probably not going to get much traction trying to sell the first couple of generations of a character at the very least because when new they won't have much aftermarket support.
Aftermarket support probably won't take off like a bullet unless the character offers some significant advantages over characters that already have a lot of aftermarket support, so it's a pretty tough road I would imagine.
To make a completed 2015 CGI character.really not that bad. It's a lot easier then it was back in 2000 The Dark Ages of CGI. If you know human anatomy ,how to make good topology,C4D ,zBrush ,Allegorithmic. you can make a unrigged unmorphed Genesis3 in a week. I've never imported a character in to DAZ Poser So I can't say how long that part would take for sure but a educated guess would be a week or two for rigges and morphs.
I can't say for sure but if I was DAZ Poser I would scan a real person and retopologize her mesh. getting CGI human anatomy to actually look correct is absolutely the most aggravating thing on the planet.the most difficult part of all is to make a pretty girl look pretty.
you can replace C4D ,zBrush ,Allegorithmic.with there counter app's. 6 months to learn each is a fare amount of time.
Getting Vendors to support your character... Merlin ;).
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