Forum: Poser - OFFICIAL


Subject: Pipeline Question: Rigging Non-Human Character in Poser Pro 2012

Podcreature opened this issue on Dec 29, 2015 ยท 75 posts


Podcreature posted Tue, 29 December 2015 at 12:34 PM

Thanks Donnena. Poser newbie asking advanced questions - uh oh! ;D

Ah, thank you EldritchCellar! So the pipeline I was looking at really isn't relevant anymore. Your input is so reassuring. So far, the only time I have only seen ZB export obj's with polygroups suddenly split into separate objects was when I've imported said obj into Blender. In the ZBrush to Poser tutorial the instructor mentions that that can happen, and it can also reorder verts when creating morphs, so maybe it will be nice to have UV Mapper just in case. Even if I may never need it.

So you would recommend that I export a solid obj with no groups from ZBrush, and create body parts, name and order them all in Poser? I have used GoZ to export to Poser once before, I don't remember anymore if it brought over my groups or if I had them on the model. If I don't have to do that though, then it doesn't matter, does it? :)

Thanks for your compliment.