Forum: Poser - OFFICIAL


Subject: Pipeline Question: Rigging Non-Human Character in Poser Pro 2012

Podcreature opened this issue on Dec 29, 2015 ยท 75 posts


kerwin posted Thu, 31 December 2015 at 8:52 PM

The groups were never given proper names. I don't think I can do that in ZBrush - Googled but found no answer yet. I can rename the parts in Poser though, right?

IMHO You cannot rename the internal names of parts/group/materials easily in Poser. In particular, the group for a body part like "lForeArm" must match the internal bone name exactly. I'm pretty sure you can set the name on the dial, but the "internal name" is the name in the .obj file. That's why when you look at the properties for a body part, you see to fields called "Internal Name" and "Name". For your own sanity, I recommend you give groups meaningful names by renaming them after leaving Zbrush. (The ZB names are usually just numbered as Groupxxxxx where xxxxx is an internal number for ZBrush's purposes.)

This is something I do in Modo, but I'm pretty sure UV Mapper will let you rename the groups too. To do this in UV Mapper, use select by group (ctrl-G) and then use Tools -> Assign To -> Group. Type a meaningful name and UV Mapper will ask you if you want to create a new group. Do this for all your model's groups. You can set up you materials with the Tools -> Assign To -> Materials at the same time. By cleaning up the Zbruish model's names before rigging in Poser, you save yourself some pain in the long run.

If you're happy with the UV's, you can leave them as you have them in UV Mapper (and while your at it, generate a template for painting: File -> Save Template.)

HTH,

-K