VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
VirtualWorldDynamics posted Fri, 01 January 2016 at 10:20 AM
@piersyf : I did not quite talk about distance modifications between the mesh layers, I talked a distance of collision. This may allow to define different collision distances (with the collision objects). This already solves many problems of collision between close objects or close layers. It would indeed be possible to define a distance of collision between the different layers, but, for me, this is no longer collision functions but self-collision functions. We can think about it. With regard to wet hair, it is necessary to experiment.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube