Podcreature opened this issue on Dec 29, 2015 ยท 75 posts
Podcreature posted Sat, 02 January 2016 at 2:50 AM
kerwin posted at 2:22AM Sat, 02 January 2016 - #4246816
Since you are using multiple UV maps on the same model (which is common with poser figures) you will definitely want to also create selections of the pieces that belong to each UV map and assign a unique material to each. This will allow you to apply the separate UV maps later in Poser's material room.
-K
I see, I looked and there's the same default material assigned to each of the UV's. So, you are saying I should create a unique new material for each pretty much the same way I created a name for each polygroup?
I don't have to actually get/fabricate an actual material that's going to appear there right now, just make sure it is named separately so Poser recognizes that something can be assigned there later? Sorry for being so simplistic. lol
@DarkEdge: Hey, thanks for the input! Someone else was telling me I really should at least see for myself how PHI fits into the workflow, and really, I don't know much about Poser's interface, and your tut gives me a very good visual step-by-step to follow with Phi, so I was probably going to just try it for myself before dismissing.
So... I just spent many many many hours naming groups in UV Mapper, lol... - largely, to be blamed on the sheer number of parts this model has, I suspect - but, would the naming have been simpler in PHI? Less clicking on a model and navigating around a 3D viewer anyway?
Either way, headed to PHI next just so I can keep following along with the tutorial. Since I don't know Poser's interface really at all yet. Just know from messing around that I like the way I can interact with my models in there when posing and such.