Forum: Poser - OFFICIAL


Subject: Pipeline Question: Rigging Non-Human Character in Poser Pro 2012

Podcreature opened this issue on Dec 29, 2015 ยท 75 posts


Podcreature posted Sat, 02 January 2016 at 9:08 AM

DarkEdge posted at 8:32AM Sat, 02 January 2016 - #4246888

I tend to name my Groupings and Materials inside of my modeling program. The only thing I use UVMapper for anymore is to add a Grouping and/or Material to an existing obj file.

Yeah, that was the only step in the series that threw me off, and that's not criticism or anything, I just didn't know what program I should use myself, or if I could go ahead and make groups in ZB without adding any more programs to the pipeline... for me it's easier (cheaper) to just use UV Mapper or something free. The main reason I came here was to figure out the simplest way to name groups and without spending money.

...And I can report that I was able to follow the rest of your monster rigging tutorial and actually got this dragon into Poser with body parts! Woo!!! PHI builder was a breeze to use. Fortunately I'm a neat-freak with names in general, so my hierarchies didn't need too much cleaning actually.

I don't think my obj was perfectly centered, though, since the weights aren't symmetrical. I'm going to see if I can fix and start over in PHI. Not sure what happened there.

I screenshotted what I mean. I feel like a dork!