Forum: Poser - OFFICIAL


Subject: CREATING FULL BODY MORPH TOOL

marvlin opened this issue on Jan 01, 2016 · 23 posts


WandW posted Sat, 02 January 2016 at 9:41 AM

EldritchCellar posted at 10:23AM Sat, 02 January 2016 - #4246852

You'll be opening a whole new can of worms by suggesting OP import a grouped mesh into Wings3D; unwelding of groups, scale translation issues, group and material considerations during file saving. There's a very specific and peculiar workflow for Poser to Wings and back, It's not a GoZ simplified process... Just a little caveat.

It's good then that I never tried Wings! 😁

As far as marvlin's situation, there are two approaches; you can try loading the morphed Genesis 2, and conforming the clothing, selecting the clothing and use from the Figure Menu, Copy Morphs From, push the Unselect All button, and select the morph in the Body actor that you created from the list. You will then either dial it in the body actor of the clothing, or check Include morphs in the property tab of the clothing body actor. (sometimes the former works better as you can adjust the dial if there is a fitting issue.

Male_M3dia suggests doing it in Studio, which will allow auto transfer to the conformer, and it can be done by starting at Step 6 in this tutorial; this tutorial is for Genesis, but will work in Genesis 2.

http://3doutlaw.com/home/wp-content/uploads/Copying-body-morph-from-V4-to-Genesis.pdf

Note that I've had issues with Morph Loader Pro hanging, which I got around by having a DAZ content folder containing only Genesis 2 Starter Essentials (I have different content folders for each Genesis generation) and swapping it out for my Genesis 2 folder.

Also the above tutorial is actually to transfer a V4 FBM directly to a Genesis figure, so if you have your V4 runtime added to Studio, you can simply load your morphed V4 in Studio and go from there...

PS, always make sure the joint rotations are zeroed before exporting the .obj; don't ask why I note this... 😆

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