Forum: Poser - OFFICIAL


Subject: Pipeline Question: Rigging Non-Human Character in Poser Pro 2012

Podcreature opened this issue on Dec 29, 2015 ยท 75 posts


Podcreature posted Sun, 03 January 2016 at 12:46 AM

Nice model, Eldritch, saw that in your gallery earlier, and was taken with the traditional art too. Always refreshing to see that stuff. That's an honorable goal, to share with the community. Not sure what the real scope of my goals are at this time. The heart of it is, I want to produce a fan-comic with the dragon, and make a bunch more models for an original story. Also models to aid in commission illustration. Personal stuff for now. As for what DarkEdge said about forum communication - I have some anxieties about them for the exact same personal reasons lol. I appreciate that everyone here has been so cool and can't state enough how thankful I am that you guys have been focused on helping me get a grasp on this and that you've stuck around this long.

@ Kerwin: That's awesome. I've always enjoyed tutoring as much as being tutored... not professionally or anything tho. Just other aspects of art I've been approached about. Do you have rates listed anywhere or a site portal? I was a 4.8 GPA student in college, but took a break to focus on a skill-developing path that fit more the direction I want to go in the immediate future. My ultimate goal isn't to work in a big studio anyway so the diploma can wait a bit. One of the promises I made to myself was that I'd keep learning and get into some mini courses that focus on what I presently need to know.

DarkEdge posted at 11:39PM Sat, 02 January 2016 - #4246953

I just finished rigging a WWII Corsair, it has 50 bones in total for all of the flaps, elevators, joystick, etc. Hierarchy was a bitch but through good naming techniques and PHI I was able to pull it together. Again, everyone/anyone should use what works for them! :)

Glad to hear you're keeping busy with your art DarkEdge. :D I don't think I've seen your newest stuff.

I'm seeing that, about it being more important what works for the artist, I mean the end result is what really matters. I just came in here not really even knowing what a .obj even is... lol. You've all improved my understanding drastically. Anyway, I'm starting to see the tip of the iceberg, as far as the universal language of the. That makes me less anxious about compatibility and pipeline than I was starting off.

********Okay, so I started over and I just have a question now that I'm in UV Mapper again. Should I do more, while naming the VU's and groups, to ensure that my textures can load in into Poser? Here's what's got me confused: ********

My tools were all separated when I first exported the objs and UVs that had the original vertice ordering - assuming that merging all those tools into one and keeping the UVs did reorder things... I'm just assuming that's possible, if not likely... So, how do I get the .psd textures I exported ...on... the UV's all stacked up in UV Mapper? And the bump maps I made. Maybe I should get further with the tutorials now that I'm over the grouping hump to see if there's a demonstration in there. But it doesn't hurt to ask now.