Forum: Poser - OFFICIAL


Subject: Pipeline Question: Rigging Non-Human Character in Poser Pro 2012

Podcreature opened this issue on Dec 29, 2015 ยท 75 posts


Podcreature posted Mon, 04 January 2016 at 2:10 PM

Ugh, meant to point out those ugly things are the claw textures lol. The claws were all one tool, I exported the textures from them. So should my materials in UV Mapper be based on the textures I exported from ZBrush? Like the two halves of the body map just be assigned to "body". So I can just import the textures into poser?