Forum: Poser - OFFICIAL


Subject: Pipeline Question: Rigging Non-Human Character in Poser Pro 2012

Podcreature opened this issue on Dec 29, 2015 ยท 75 posts


kerwin posted Mon, 04 January 2016 at 10:06 PM

In general, when defining materials you want as few seams as possible between contiguous surfaces like the body. Sometimes designers will separate the head or face from the body to gain more detail in that area. Size of UV islands (in the same material) should be somewhat balanced by the amount of actual surface the object is using unless it's a really important element like face or eyes where close ups will want for more visual detail.

You should not have overlapping UV islands in the same material.

-K