Forum: Poser - OFFICIAL


Subject: Save Poseable Body Parts

flibbits opened this issue on Jan 04, 2016 ยท 21 posts


EldritchCellar posted Tue, 05 January 2016 at 3:04 AM

Toggling body part visibility in the hierarchy or using transparency on the body parts not sufficient?

Ok, fast n dirty. I'll be using a blank V4 .cr2 (contains no morphs, materials, IK, magnets, etc.). You can use just a regular stock .cr2 but transferring the rig will bring alot of unnecessary stuff with it if it's contained therein.

Load the figure you want to amputate into the scene.

Window: joint editor: zero rotations. Close joint editor. (This is a safety measure).

File: export: wavefront OBJ. Click universe to clear hierarchy. Select (x) the parts that comprise the arm (from shoulder to all hand parts), export options: check only 'include existing groups in polygon groups'. Name .obj (v4 arm). Save.

Delete v4 from scene. File: import Wavefront OBJ: Import options: weld identical vertices. choose amputation model. Import.

Click and enter set up room with arm model selected.

Open library. Navigate to v4. Load figure.

Now at this stage you'll see v4's rig load into the scene. You have a couple of options at this point. You can methodically delete all extra bones or just leave the setup room. I'll just choose to leave the setup room. Once back in the pose room you'll have a rigged v4 arm (with alot of unassociated with geometry extra actors, and sundry other crap, depending). You can save this to the library, poser will generate a referenced .obj in the characters folder with the .cr2.

Conformer 101... really not that interesting at all chaecuna.



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