Forum: Poser - OFFICIAL


Subject: Pipeline Question: Rigging Non-Human Character in Poser Pro 2012

Podcreature opened this issue on Dec 29, 2015 ยท 75 posts


Podcreature posted Tue, 05 January 2016 at 8:36 AM

kerwin posted at 8:11AM Tue, 05 January 2016 - #4247259

You should not have overlapping UV islands in the same material.

Right, I figured that. I wish I knew the terminology so I could pose my questions better. I already UV'd my model in ZBrush, right? I exported the unwraps from each tool, creating textures and bump-maps from my polypaint and HD subdivisions. I just wondered if I should create my material groups in UV Mapper based off the maps I exported from ZBrush.

What's confusing me is I already have my textures out of ZBrush, and mixing and matching UV's contrary to how they are arranged in the BMP files I exported doesn't really make sense to me. Why would I do that and can I even do it?

The body has a texture I exported from ZB has a resolution of about 8k. The eyes about 2k, and the rest 1k.

I follow that people would want nicely detailed eyes. In my case, I'll be doing over those by hand in PS, because they are just color changing compound orbs. The body mattered the most, since I wanted to preserve skin-wrinkles and little details that would be a pain to paint.