rokket opened this issue on Jan 05, 2016 ยท 22 posts
EldritchCellar posted Tue, 05 January 2016 at 2:29 PM
Just to clarify something. When I say create them on a low poly mesh It's very easy to apply those low poly morphs to the higher resolution final model. There's a couple/few ways of doing this. I personally create all my morphs on a grouped mannikin and transfer them over to the figure when I've got everything sorted/organized and tightened up. This allows me to be very organized and comfortably play around with "sketching" morphs. I save all my morphs out as morph targets to organized folders for archival purposes and just in case I want to make last minute alterations. I also save out iterations of loaded .cr2's of a couple of different LOD's. Probably some people would think this is way too time consuming but I don't do this stuff because I'm in any rush for a product, it's what I enjoy. I want my stuff to be like "WTF?, that's weird as shit." I like alot of the Japanese content creators because of that kind of "outsider" or left field aesthetic. You can export a mesh out of poser, subdivide it in a modeler, reimport and use without wrong vertex order occuring. Draw your own conclusions on that statement. Also, there's various 3rd party python utilities that make enmasse loading of MT's a snap. A word of advice learned the hard way though, always finalize your morph names on the .obj before loading. Don't just use any old name and change via the parameters settings function. There's an internal (derived from the .obj) name and external name for morphs, if those don't match you're bound to run into conflicts down the road when dealing with many morphs. Especially with the name sensitive FBM .pmd INJ. Poser is easily confused. :)
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