Forum: Poser - OFFICIAL


Subject: Pipeline Question: Rigging Non-Human Character in Poser Pro 2012

Podcreature opened this issue on Dec 29, 2015 ยท 75 posts


Podcreature posted Tue, 05 January 2016 at 4:56 PM

Oh ok, I think I understand. You were saying that if I wanted to change the arrangement, it would require going back up the pipeline into ZB and making all new maps. I suppose that's not a bogus idea or anything, I'm just thinking in such linear terms right now. I do know ZB is powerful when it comes to projection, and such. Used it only for projecting detail after retoping so many times.. "Import mat as groups" sounds brilliant! Didn't even know it could do that. Seeing how UV Mapper and ZB can work together.

Thanks for the explanation and the tut!!

For the time being, I'll just go with the unwraps/maps I got from each tool, see how they work. Seems organized enough for this model, but good to know I can go back and forth and make things look just right.

So if my dragon's body tool UV settings were at 8k res, will it import the maps to Poser that size?

My thinking to just assign materials based on my current ZB textures should just work straightforwardly then?