rokket opened this issue on Jan 05, 2016 ยท 22 posts
EldritchCellar posted Tue, 05 January 2016 at 10:18 PM
The order error is when the mesh basically turns into exploding mush. The wrong # error is accompanied by a nag. Wrong vertex order is usually brought about by welding, mirroring, or unusual paths through external apps where the meshes order is re written. Wrong number is caused usually by too many parts/groups being included in an export/import. These are all quick generalizations, Including my instructions above. Just for examples sake.
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