RGUS opened this issue on Jan 06, 2016 ยท 135 posts
CrystalGames posted Thu, 07 January 2016 at 1:04 PM
gmm2 posted at 2:00PM Thu, 07 January 2016 - #4247746
CrystalGames posted at 12:37PM Thu, 07 January 2016 - #4247741
Here's a nice write up about it by esha: http://esha.at/Knowhow/Knowhow_E/Material_E/material_e.html
The only real difference I'm seeing is that .pz2s can't be used on props unless there's a figure in the scene, which is a downside. But as far as the material settings and such being different, I'm not convinced that .mc6s are better. Also, that page says .mc6s can't be used in DAZ. I appreciate the information, but I still don't understand why .mc6s are better.
DAZ simply does not, cannot make use of Poser's material room settings. A perfect example is velvet or metal. I can product a beautiful velvet material using Poser's material room. I cannot produce the same material in DS. Simple.
It doesn't matter what extension you give it. DS simply discards information from Poser's material room it does not understand.
Nothing heated. No problems. If I purchase a Poser product, I want Poser materials. If they don't have it, I simply move on because there's plenty of products out there which DO make full use of the Poser material room.