RGUS opened this issue on Jan 06, 2016 ยท 135 posts
CrystalGames posted Thu, 07 January 2016 at 2:04 PM
gmm2 posted at 3:00PM Thu, 07 January 2016 - #4247766
CrystalGames posted at 1:10PM Thu, 07 January 2016 - #4247757
DAZ simply does not, cannot make use of Poser's material room settings. A perfect example is velvet or metal. I can product a beautiful velvet material using Poser's material room. I cannot produce the same material in DS. Simple.
It doesn't matter what extension you give it. DS simply discards information from Poser's material room it does not understand.
Nothing heated. No problems. If I purchase a Poser product, I want Poser materials. If they don't have it, I simply move on because there's plenty of products out there which DO make full use of the Poser material room.
Yes, this is true. Certain materials will require DAZ-specific files in order to get the same results as in Poser. But not all of them will. That's what I was getting at, and I apologize for not being more clear. The reason I use .pz2s is so my products can be used in both DAZ and Poser without having to make a bunch of additional files. If I have to make some kind of material that won't translate well from Poser to DAZ (glass or metal), I try to prioritize Poser compatibility. I still use .pz2s for that because I don't like having to go into the Material Room to apply a material; to me, the MR is for building materials, and the results I get from a .pz2 are identical to an .mc6.
But, you don't have to go into the material room to apply an mc6. Just double click. Exactly the same as a pz2.
The issue really is simple - if I'm buying something metal, I want it to look like metal instead of grey plastic. Hair should look like hair and not helmet head.