Forum: Poser - OFFICIAL


Subject: All that crap....

RGUS opened this issue on Jan 06, 2016 ยท 135 posts


ssgbryan posted Thu, 07 January 2016 at 7:21 PM

gmm2 posted at 6:09PM Thu, 07 January 2016 - #4247723

ssgbryan posted at 11:39AM Thu, 07 January 2016 - #4247644

We still have to deal with material .pz2 files because too many vendors are too lazy to join us in the 21st century. (It also violates 'Rosity requirements to sell here - funny how they don't enforce that requirement to make materiel .mc6 files. After all, vendors have only had a decade to get with the program.)

As a vendor, this part stood out to me. Why are material .pz2s considered out-of-date? Why is the alternative better? I honestly don't know. The reason I make .pz2s for materials is so they'll be compatible in both DAZ and Poser (as much as possible, anyway), but if there's a better way I'm interested to hear it.

Material .pz2s were a hack for Poser 4. The issue for me is the pose folder becomes overloaded. That's why we have the Materials folder. Put materials in the materials folder & poses in the pose folder. Like the LAST 6 VERSIONS of Poser are set up.

Furthermore, DazStudio has been able to read material .mc6 files since the release of DS 4.5.

BTW, in Daz Studio, every single file type has been stuffed into the pose subfolder. Unscrewing the file structure in DS is why I can't take DS seriously.