RGUS opened this issue on Jan 06, 2016 ยท 135 posts
wolf359 posted Sat, 09 January 2016 at 8:42 AM
"We still have to deal with material .pz2 files because too many vendors are too lazy to join us in the 21st century. (It also violates 'Rosity requirements to sell here - funny how they don't enforce that requirement to make materiel .mc6 files. After all, vendors have only had a decade to get with the program.)"
While I agree with this oft repeated complaint I feel compelled to interject that this "legacy software conundrum" is an unavoidable result of SM's business model of selling new versions of the same software every few years that do not offer enough incentives (feature& native figure wise) , to encourage people to $$buy$$ the upgrade.
The result is that new releases of poser have to not only compete with a FREE application like DS but also with every older version of poser dating back to poser 6. why should vendor completely adandon older versions of poser when end users have been given little incentive to do so.??
"Turbosquid, Unity and Unreal are looking more and more appealing - much less work, much less drama and criticism, higher sales prices."
It seem an obvious choice to me, as you would only have to develop for the the recent builds of unity& unreal,secure in the knowledge that your target market will likely not be running a version from seven years ago as these are FREE applications.