Forum: DAZ|Studio


Subject: Making Morphs and Textures

Black__Days opened this issue on Jan 09, 2016 ยท 4 posts


Black__Days posted Sat, 09 January 2016 at 9:00 PM

donnena posted at 9:59PM Sat, 09 January 2016 - #4248209

The next thing you need to do is learn to use DAZ Stuido. If you want to make content for the program, you need to know how it's used. Learn to dress & pose characters, How to render them, where to find the content in the Library. Learn where DS Soars and where it Stumbles!! Go to the Galleries and see how other folks use it! What kind of movement morphs do you normally see? If the boots have laces, or the bows have tails, can they move in reasonable ways? or are they stuck in the default position, causing the render to look, minimally, odd? I know you can't tell from the final render if the artist chose not to use the morph or if it wasn't available, but you can see the effect of it's absence! This will also tell you which figures are in use so you can determine which character to target with your creations! DS is a piece of cake compared to Zbrush! Knowing HOW to use the program will make you a better modeler! Good luck!

Sorry, I should have pointed out that I already know the basics of DAZ Studio. I appreciate your feedback though.


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