Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts


piersyf posted Tue, 12 January 2016 at 4:49 PM

I had an idea, tried it, but it failed. It occurred to me that this program would be great for things like necklaces, so... I loaded a necklace onto V4...it was a prop, so had to change it to a character... alright, did that. Tried it in the cloth room. It sort of worked but very very slowly. Started the VWD software. Selected V4 as collision, selected necklace as cloth. Program ran out of memory. There's a ton of geometry in the chosen necklace, so probably hit the memory limit of a 32bit software and also explains the slow cloth room, but it also led to a question... for the necklace idea to work (even if a 64bit version was made available), you'd need to set collision and 'cloth' objects but NOT nail anything... you want it to move according to gravity and surface friction (both of which are already in the software). Is that possible?

Just pondering potentials. If anyone else has tried it, I'd like to know how it went...