willdial opened this issue on Dec 08, 2015 ยท 108 posts
Razor42 posted Fri, 15 January 2016 at 12:59 AM
Well if you really want to try to get this thread back on track and you need to look at the actual issues surrounding why it has stalled in the first place.
The progress Willdial made was impressive, but stalled out at the crux of the issue which is the weight maps. As dual quats are not compatible with Poser a translation is needed for some kind of Poser Compatibility. Willdial was looking at a process of manual translation which he stated was completed successfully but we have not really seen a great deal of how accurate the translation is or if it works in every aspect of the figure. Once perfect we would need to be able to automate the process to work for 3rd parties. As the Daz3D Genesis 3 Female weight maps are copyrighted to Daz and it would not be possible to redistribute a figure that carries them without breaching that copyright.
So to progress the thread:
Looking at the other aspects of the figure that make Genesis 3 figures, Genesis 3 Figures other than the bare bones.
Most Genesis 3 figure Material presets are calibrated for the Daz Studio Iray PBR render engine. A translation shader would need to be created for Poser to use existing texture maps for both FF or SF. Results would vary depending on how the textures were configured. So it would be a guessing game as to what would translate well and what you could use.
Compatibility with prior assets (V4, G1 etc) Texture sets for older figures will need manual translation to work with Genesis 3 as there is no direct path to use older textures with Genesis 3 characters even for DS users except for baking textures through a 3rd party app using a bake set up between figure meshes. In fact most older content for prior figures will not be supported on this new figure.
Compatibility with Genesis 3 Assets. Any product that is released at Daz3D is unlikely to carry support for any form of Genestein character for Poser. So off the shelf options for content is going to be unlikely or at best very patchy. You can expect to see issues with any existing Daz Studio products wherever they are sold as the results of using them on a translated figure would be unknown and pretty much unsupportable from a vendors perspective.
If the project reaches a distributable phase: Support would likely be non existent from any official sources and figure updates made by Daz3D could potentially put the project and process back to step 1 or leave people with a figure frozen in time or no longer functioning addons/products they have acquired for the Poser translated figure.
So really to go beyond the current step, Willdial needs to create a step by step tutorial to be thoroughly tested by others and built upon to reach a final version. And then a script writer will need to then build a script to automate the entire process and accept all of the caveats I just went over to its viability.
It's probably best to get a skilled script writer onboard at this point to explain even whether it's possible to proceed with.
Any scripters willing to take this on out there?
The fact that willdial hasn't added to this thread for a few weeks and hasn't added a post since page 1, his last started with "Unfortunately, its not that simple.", leads me to believe that this thread has officially stalled.
Righteous indignation aside of course.