3dcheapskate opened this issue on Jan 16, 2016 ยท 42 posts
3dcheapskate posted Sat, 16 January 2016 at 3:08 AM
I mentioned in the OP that what I'm really after is a bumpy, pitted rounded edge effect. I can either use Bump or Displacement for that, and I've done tests with both.
But bump (and more specifically displacement) can throw up other problems, especially when you have lights and shadows. So I've thrown the following into the mix as well:
Shadows: depth-mapped or ray-traced **Ambient Occlusion: **enabled or disabled Surface 'roughness', handled in Poser as Bump or Displacement.
The tests in the image below use the Bump channel only with various shadow/AO/smoothing - Poser 6 again:
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).