3dcheapskate opened this issue on Jan 16, 2016 ยท 42 posts
EldritchCellar posted Sat, 16 January 2016 at 3:39 AM
Use control loops (the closer the loop is to the angle the less it will be smoothed) or, if your modeler supports it, you can take advantage of assigning smoothing groups by tagging polys in the .obj. Max, modo, and IIRC UVMapper pro allow you to assign smoothing groups. Here's an old thread that I participated in when I went by the user name primorge, its got some useful information and opinions on the subject...
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