Gator762 opened this issue on Jan 15, 2016 ยท 199 posts
DustRider posted Sat, 16 January 2016 at 12:39 PM
Gator762 posted at 11:12AM Sat, 16 January 2016 - #4249370
michelvanspeybroeck posted at 5:19PM Fri, 15 January 2016 - #4249351
@gator762
Just give daz studio a try i did as a long term poser use heavily invested in v4 items and i do not regret it. IMHO the G3 figures are a lot better then anything for a reasonable price on offer. With some tweaking you can use V4 clothing, hair, shoes. You can also use most of the other poser content that you purchased. You will not need to buy new iray shaders for all of your poser stuff. WM poser figures will lose the WM in DS and textures for characters will not always work good in IRAY.
Daz studio takes some getting used to but it is not that hard.
I am still using poser to, it depends on what i want to create.
Michel
"WM poser figures" - You mean weight mapped?
I'm meaning to give DAZ Studio a whirl, as I want to give Genesis 3 a try. It's good to hear I can use a good portion of V4 content. I'm sure if I go and use it, I'll still use Poser for V4. For DAZ, the question will be Iray or Octane.
I use both Iray and Octane. and they both have their advantages. Considering Iray comes with DS, and there is a lot of content available with Iray shaders, Iray is pretty hard to beat (althoug I almost always have to tweak the shaders to get the look I want). Feature wise, Octane is much more versatile, and with Octane 3 the feature set will be even better. Octane is much less resource intensive than Iray, Iray will consume one CPU processor core when rendering, Octane hardly uses any CPU clock cycles at all. Octane has out of core texture capability which means that you can use system RAM for textures, so if you have a 2GB card/GPU, and have a scene that needs 6Gb to render, you can still render it using GPU (with a very slight hit to render speed). With Iray, you would need to switch to CPU only rendering (a big hit to render speed). Another advantage to Octane is if you want to use DS and Poser, you can get the Octane plugin for both and render in either application using the same render engine (in my case I have the DS and Carrara plugins - may add the Poser plugin some day). Version 3 will add many great features that can be seen here: https://home.otoy.com/otoy-unveils-octanerender-3-worlds-best-gpu-renderer/ The downside to Octane is that there are a limited number of products available with Octane shaders. But the auto-conversion is quite good, and the shaders are really easy to work with. Since I usually adjust the stock shaders regardless of application/renderer, I don't find this a huge negative, your mileage may vary.
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