Forum: Poser - OFFICIAL


Subject: Is Poser Dying?

Gator762 opened this issue on Jan 15, 2016 ยท 199 posts


Male_M3dia posted Sat, 16 January 2016 at 12:42 PM

ssgbryan posted at 1:33PM Sat, 16 January 2016 - #4249553

drafter69 posted at 10:31AM Sat, 16 January 2016 - #4249539

I know this is an explosive issue but my personal feelings are that Smith Micro is to blame for much of the discussion. The company recently threw Poser 11 onto the market but seems to have ignored the feeling of many that content is king. They gave us Pauline (ugly as hell) and then Paul who they won't even discuss... Daz3d has developed characters that are lifelike and designed to work with their own software. I do not feel the company has any obligation to develop characters that are Smith Micro friendly. I would like to see Genesis 3 figures compatible with Poser. BUT is it up to Daz3d or Smith Micro to develop compatibility?

Your "feelings" don't have facts on their side. Sorry about that. DAZ's business model & SM's business models are not the same. Why is this so difficult for people to grasp?

Genesis 3 compatibility with Poser is up to DAZ - as has been pointed out to all and sundry since 2009. SM can not legally reverse engineer the code (violation of the DMCA). It is DAZ's Code - it is up to them, and they have made their position quite clear.

Incorrect again. If they reverse engineering anything, it would be the plugin for the DSON importer, then you would be correct. But the DSON specification is free to use, offered to SM, and the specification is availble from their site and you can read the definitions just like you would read a spec for an obj file, or even incorporating the Cycles engine to become superfly. I'd let this argument go... but then this is why there's no poser support for Genesis 3. So it's best to just leave DAZ out of it; the bottom line is that SM is responsible for their user's needs, not DAZ. So to keep throwing DAZ into the conversation doesn't move the conversation along. If Paul and Pauline is SM's response to their user's figures needs, then that's the answer you live with when you buy the next version of the software.

What do you think genesis 3 brings to the table? I am serious in asking this question. I am running it in DS and I don't see a single thing (not one) that makes it worth purchasing; the characters made for it look EXACTLY like their genesis 2 predecessors - the only new thing I can see was a fat chick. What I don't see is this alleged "better bending". Do I have to dislocate every limb to see it? Can I see the improvements if the characters keep their clothes on?

I think you've been proven wrong every time you recycle this same argument. ;) The differences are there, especially if you raise v4's arm and v7's. It's not hard to come to the conclusion that there are differences, and those differences are driving a few marketplaces now. But once again, this really isn't DAZ's issue anymore.

EDIT: And I agree with Laurie's comment about "fat chick", we can make statements without being offensive.