Gator762 opened this issue on Jan 15, 2016 · 199 posts
WandW posted Sat, 16 January 2016 at 5:43 PM
Male_M3dia posted at 6:41PM Sat, 16 January 2016 - #4249572
Not with triax rigging because of the way higher resource requirements of the facial rigging and extra bones including those in the hands, feet, neck and heel, which is why it was dropped and Dual Quaterion rigging is used instead. Also with the new rigging it can be imported into Maya, 3dsmax, modo, or any other app that supports the rigging.
I'd expect rigged expressions to use fewer resources than morphs. Of course, I suppose the morphs woudn't be loaded in Studio unless they were actually dialed in...
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