Forum: Poser - OFFICIAL


Subject: Is Poser Dying?

Gator762 opened this issue on Jan 15, 2016 ยท 199 posts


Male_M3dia posted Sat, 16 January 2016 at 6:35 PM

WandW posted at 7:32PM Sat, 16 January 2016 - #4249610

Male_M3dia posted at 6:41PM Sat, 16 January 2016 - #4249572

Not with triax rigging because of the way higher resource requirements of the facial rigging and extra bones including those in the hands, feet, neck and heel, which is why it was dropped and Dual Quaterion rigging is used instead. Also with the new rigging it can be imported into Maya, 3dsmax, modo, or any other app that supports the rigging.

I'd expect rigged expressions to use fewer resources than morphs. Of course, I suppose the morphs woudn't be loaded in Studio unless they were actually dialed in...

The resources deal with weight maps per bone. I believe the dual quaterion was something like 1 or 2 maps per bone and triax was 6. So multiply six maps by all the facial bones and extra bones and you would see the resource issue, so the facial rigging would not have happened. Triax is a much better rigging system but less portable; DQ is the industry standard so any company could incorporate it in their program. So really if people are trying to get Genesis 3 in Poser in that other thread, they probably should just export the standard expressions included as morphs and reimport them and toss the facial rig.