3dcheapskate opened this issue on Jan 16, 2016 ยท 42 posts
RorrKonn posted Sun, 17 January 2016 at 1:46 AM
I can model any thing but I struggle to texture a cube. Substance Live is correcting that but them cubes ,gezz ;)
Poser threw in SubD's in 2014.Hence why V4 has a ridicules high poly count. So make your 3D dodecagon edges high polycount like ya did with ya #5. I'd render your mesh with SubD's activated.
All the .jpgs you posted ,no UVMap.Your odd artifacts around the edges are they where the UVMap seems are ?
Could it matter how you make your maps depending on what App , lights and render engine you use ?
I wouldn't turn bumps on very high.
In case you start missing with Normals Tangents are important for Normal maps.
The CGI Artist bagginsbill ,helpful for texturing info.
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