Gator762 opened this issue on Jan 15, 2016 ยท 199 posts
Gator762 posted Sun, 17 January 2016 at 5:02 PM
LaurieA posted at 5:54PM Sun, 17 January 2016 - #4249738
I've had my head inside Daz Studio for many months now. I kinda like it, I do like Iray, but I like Poser too. I wasn't going to buy Poser 11, but probably will eventually after they fix some of the bugs. EZSkin 3 goes a long way toward that decision, because while I know my way around the material room a little bit, I was HUGELY disappointed that they conformed Superfly materials to the f-ed up material room that I will forever think is way too difficult for the average hobbyist (Daz Studio has managed to make the Iray materials pretty easy to make very involved shaders and still have a way to do all the nodes and really complicated stuff in the background - I wish SM could learn from that). At least EZSkin will take away a little of bit of the sting in that area. I'm not crazy about the new Poser figures, but they aren't nearly as homely as the Poser 7 and 8 figures and even the Poser 9 figures. So, at least on that front there's been a slight improvement, tho I haven't been that impressed by the bends I've seen so far.
The fact of the matter is that there are pros and cons to each program and no reason why someone can't use both (after all, I use at least two modeling programs regularly and even do half a model in one and finish in the other). Poser has dynamics which I LOVE, LOVE, LOVE...as dated as it is, something DS's dynamics probably won't have with the same degree of usability for goodness knows how long, if ever.
Laurie
I installed DAZ Studio 4.8. I've only had my head in there for an hour or two, so far it's been slow as it's quite different so I have to learn how to do what I know in Poser.
However, with Iray and their built-in shaders I'll give them that it's a lot easier to get better results than with Poser's Firefly. That may change with Poser's Superfly, I don't know. I'm relatively new to all this, 2 or 3 years. I think part of what made Poser's material room so difficult for me was that it didn't react so much as in real life as with unbiased rendering. Lots of tricks with fake reflection maps and stuff to get sorta good results. Same went with lighting. When I switched to Octane, lots of the difficulty I had with those things went away.
I want to get my hands on Victoria 7, I'm mostly interested in the details, and my gripe with V4 - she's showing her age.