Gator762 opened this issue on Jan 15, 2016 ยท 199 posts
bhoins posted Mon, 18 January 2016 at 9:54 AM
WandW posted at 8:46AM Mon, 18 January 2016 - #4249610
Male_M3dia posted at 6:41PM Sat, 16 January 2016 - #4249572
Not with triax rigging because of the way higher resource requirements of the facial rigging and extra bones including those in the hands, feet, neck and heel, which is why it was dropped and Dual Quaterion rigging is used instead. Also with the new rigging it can be imported into Maya, 3dsmax, modo, or any other app that supports the rigging.
I'd expect rigged expressions to use fewer resources than morphs. Of course, I suppose the morphs wouldn't be loaded in Studio unless they were actually dialed in...
It is both resources (skinning is heavier than morphs in general) and ease to weight map it. Tri-Ax uses 7 weight maps per bone, with the number of bones involved, that is prohibitive (both ways). Dual Quaternion is one map per bone.