Forum: DAZ|Studio


Subject: Daz Studio 4.9 Big Changes Incoming!!

ghosty12 opened this issue on Oct 28, 2015 · 502 posts


mmitchell_houston posted Mon, 18 January 2016 at 12:11 PM

Black__Days posted at 12:05PM Mon, 18 January 2016 - #4237769

Razor42 posted at 9:08PM Mon, 09 November 2015 - #4237743

I am not speaking strictly about content development pace, per se, but more generational iteration and base/main character proliferation. I simply feel it's too fast. That's a personal opinion, and I completely understand why people might disagree. I have felt this way since M2/V2 were replaced by M3/V3/David/Stephanie/Freak.... Features we once took for granted (like facial expressions!) are now monetized, and what once would have been a character morph and texture set is now instead a new $30 base character.

Characters like Gianni 6 and Olympia 6 being their own base, with their own UVs, instead of just some new expansion for M/V6 are a prime example... Potential customers for Gianni 6 would only be a subset of people that already owned Michael 6, instead of everyone with Genesis 2 Male installed maybe buying him.

I just miss the days when you bought a figure, and that figure was a whole product, complete with body morphs to change body type, facial morphs to emote or make elf ears, fangs, etc. Now all of that is $10-$20 each. I would like to see a middle ground, where DAZ can make plenty of money and users can get more out of the content they buy.

Very well said. The increased cost of picking up each-and-every little morph and expression pack is why I have not upgraded to the G3 figures. I'm still using G1 & G2 almost exclusively, with frequent use of M4 thrown in the mix. I even dusted off V3 the other day because she has a certain "statuesque" look that I find hard to duplicate in the newer figures.

At the rate things are going, I won't invest heavily in any G3 content until version 4 comes out and all the old stuff finally goes on sale.

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