Gator762 opened this issue on Jan 15, 2016 ยท 199 posts
wolf359 posted Tue, 19 January 2016 at 9:28 AM
**"Don't think it needs to be integrated now that it has the industry standard rigging:
http://toyen-art.deviantart.com/journal/Tutorial-Using-Daz-figures-for-animation-in-Maya-585078140
Facial rig even works in Maya. There's a thread on Daz with people working with animating with genesis 3 using the maya IK. And that's really the point of switching over to DQ. Why try to jam rigging into a lone program when you can now get it into multiple applications?"**
I think it interesting to note that most people outside of the DAZ /poser sphere only seem to have an interest in transferring these figures into thier respective application for the purposes of animation. ..not internet gallery stills& portrait renders.
In this respect: there are many ways to light Europe.
I simply cannot grasp why many seem to think that the only acceptable solution for a Genesis figure in another program is some magical transferrence of RIGGING over to another app with the Exact funtionality of its native program.
..There are many ways to light Europe.
Take MDD, ( Thanks DAZ!!)
I have a seven year old version of Maxon Cinema4D(R11.5)
yet I am taking the Genesis Models(1,2& 3) and animating them using a variety of methods,(Iclone,Animate2,&Graphmate,puppeteer,mimic, MCJ copy animation etc.) all in DAZ studio on a windows 7 PC . Sittin over in my vestgial C4D, on the Mac, is a perfectly exported/textured copy of the same geneis actor awaiting its point level motion data to be export from DAZ studio after its been checked( in DS) by a quick open GL previsualization render
Using a seven year old obj handler called "Riptide pro" I can apply that single compiled MDD motion data file respectively to G1,2 or G3 in C4D with any frame offset may choose. I can switch between various MDD files for each exported figure on the fly.
I dont need genesis rigging Magically transferred to C4D. all of this Nerdy Mcnerd tech debate about how new or old the G3 riggin tech is means NOTHING to those who are willing explore multiple solution to Create our animation renders.
I dont have this irrational fear of going back into DAZ studio after I have gotten my actor into my rendering application.
I can pop over to DAZ studio and move a slider to make the figure more muscular or fatter/slimmer or re-animate him entirely and simply export the new MDD file and overwrite the old one the server and watch the actor update live before my eyes with the new MDD Data.
I find it hard to beleive that users of other pro level apps are completly dependant on complete rigging tranfers for animated actors that is why Aalembic/MDD/PLA was developed in the first place.
There are many ways to light Europe.