Lyrra opened this issue on Oct 06, 2015 ยท 135 posts
Lyrra posted Tue, 19 January 2016 at 7:44 PM
Progress!
My Paul projects are temporarily stalled while i wait for Smith Micro to sort out a little technical issue. In the meantime I have finished remapping the mildog. This was not an easy task. Some parts of the geometry really did not want to get unwrapped, like the inside of the mouth and between the toes.
A snapshot of the original uvmaps (in UVL) you can clearly see stacked and intersecting mesh as well areas of stretch and compression (blue and red respectively). For the time of creation this wasn't bad (12 or so years ago).
I have completely remapped the entire mesh. Some pieces will look pretty much the same, but I chose to cut in different places. The odd snip at the back of the ears for example removes the distortion areas on the under chin and back of neck areas. I also pulled the eyes to a new map and made them much larger to get more detail. I also completely unwrapped each claw and tooth. I did snip off the belly, which adds a seam, but it much improves the mapping of the sides and groin area and removes that difficult arch on the stomach area which makes shaggier fur and markings so difficult on the mildog.
Next step: All New Maps and then All New Morphs.
Release date: Don't even ask. Later. Much Later.
Do NOT start textures on this map, there is a chance it will be changed.
LM