Podcreature opened this issue on Dec 29, 2015 ยท 75 posts
Podcreature posted Sat, 23 January 2016 at 4:55 AM
Okay, got pretty far, noticing a weird problem suddenly though. I welded the seams in UV Mapper just to be safe, and checked things over, after importing the obj and the PHI heirarchy file, and it was all fine, I moved bones in the setup room, saved over my figure, and now, randomly, some polygons no longer seem to be connected on one of the feet... Is there a quick and easy way to keep the bones I have, and bring in a fixed version of the obj? : /
Caveat, I haven't gotten past the part in the tutorial series by Darkedge where he's assigning joint rotations to all the body parts. So maybe he covers how to fix something like this.
Here's some progress images.
Checking my UV map. - a little stretching at the shoulders, I know I could have separated this into a few more parts, but good enough for my purposes, since I'm going to do a lot of digital painting over the renders.
The bones after importing from PHI.
Bones after touch-up. Turned out pretty good, I think. ..I know the hind toe was still messed up there. ;p
Broken foot 2 - maybe the seams aren't what's broken... I hope the bone can be fixed? Guess I can just start over but I hope I don't keep re-living this glitch.