jbearnolimits opened this issue on Jan 22, 2016 ยท 10 posts
RorrKonn posted Sat, 23 January 2016 at 10:23 AM
3D-Mobster posted at 11:21AM Sat, 23 January 2016 - #4250790
**Your look professional if you use the standards 1024 ,2048 ,4096 ,8192.
A lot judge the CGI Artist by there map size. If there maps are not the standards 1024 ,2048 ,4096 ,8192.Then it's assumed there clueless and don't know what there doing ,and stay away.**
I don't believe this is relevant anymore, as far as i know this have something to do with games and especially something that mattered for old graphic cards. Todays cards will/shouldn't have any problems working with non power of 2 texture maps. So im fairly certain that this is left over "rule of thumb" from old days and not something that you need to worry about today. At least not to the point as to whether a person should be judged as being a professional artist or not and especially not when simply rendering images not being used for games.
So people judging a person based on there texture sizes, are a bit out of date if you ask me, but don't disagree with you, that there probably are people out there thinking that way, because that is what they heard but haven't really spend the time looking into the reason for it and whether it actually matters with today hardware..
I've found CGI rules are like females rules .Don't ask why ,ya just way better off following the rules ;)
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