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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Calling Bagginsbill... strange hair shader


jamminwolf ( ) posted Sat, 23 January 2016 at 12:47 PM · edited Fri, 29 November 2024 at 12:28 PM

Ok, as you can see, I'm well on my way of creating hairs, having fun learning all this https://www.renderosity.com/mod/forumpro/?thread_id=2898662&page_number=1#msg4250800

Well one of the hairs I created had this shading node, so I applied it to the converted hair, and it looks like this...

Hair-strange.jpg

Note that the hair makes the head invisible somehow?? Very strange, I've never seen that before.

It's not the hair itself, with just a normal shading node (just noise added), it looks like this...

Hair-ok.jpg

The first shader, it makes the hair look more real, the second is... well... ok. Anyone got any ideas? Bagginsbill, you're an export on shaders, any suggestions?

...wolfie


bantha ( ) posted Sat, 23 January 2016 at 2:29 PM · edited Sat, 23 January 2016 at 2:34 PM

The Hair node should not be plugged into diffuse, it should be plugged in Alt-Diffuse. Switch off Diffuse and Specular.

As far as I know, there is no better way to shade dynamic hair.

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EldritchCellar ( ) posted Sat, 23 January 2016 at 2:55 PM

Just looking at that shader applied to a sphere it looks like some kind of U or V node/blender/transparency hybrid. The root softness seems to control the transparency you're seeing. Root and tip color is a blended color gradient seems like. Just from quickly glancing at it, i.e. experimentation/DIY. ;)



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jamminwolf ( ) posted Sat, 23 January 2016 at 2:58 PM

Actually, it did that whether it was in alt diffuse or diffuse (forgot to mention that), and it's not dynamic hair, it's dynamic hair (lines) converted, lines converted to planes using a dynamic hair converter. I'll try your settings though, see what happens.

...wolfie


EldritchCellar ( ) posted Sat, 23 January 2016 at 3:09 PM

Hair shader probably doesn't 'map' properly to converted polys. I suppose if you are really attached to how that Hair shader looks you could reverse engineer something similar with a few nodes. I guess. It would require DIY though. Lol.



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Boni ( ) posted Sat, 23 January 2016 at 3:22 PM
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I hate to add another question rather than offer advice but what hair converter? I was unaware that this was available

Boni



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jamminwolf ( ) posted Sat, 23 January 2016 at 3:27 PM · edited Sat, 23 January 2016 at 3:28 PM

EldritchCellar , that's why I asked Bagginsbill, he's the master of shaders lol.

Boni posted at 3:24PM Sat, 23 January 2016 - #4250862

I hate to add another question rather than offer advice but what hair converter? I was unaware that this was available

http://www.sharecg.com/v/27296/browse/10/Software-and-Tools/Dynamic-hair-converter You can make dynamic hair in Poser's hair room, it creates lines, and not poly. You can render the original "line" hair, but if you export it as object, it will not render, it'll show in preview but won't render. The converter converts the lines to poly (planes), the looks change slightly cause of the width of each hair, but you can then render it.


EldritchCellar ( ) posted Sat, 23 January 2016 at 3:46 PM · edited Sat, 23 January 2016 at 3:47 PM

Boni, if you are interested... this topic is a continuation of the topic found here_

https://www.renderosity.com/mod/forumpro/?thread_id=2898662



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Boni ( ) posted Sat, 23 January 2016 at 3:49 PM
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Thank you so much!

Boni



"Be Hero to Yourself" -- Peter Tork


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