Darth_Logice opened this issue on Nov 28, 1999 ยท 12 posts
DTHUREGRIF posted Mon, 29 November 1999 at 1:07 AM
As long as you make it with enough vertices to deform without breaking up. But maybe a grouped/jointed blanket would work best. Joints for big changes, deformers for small bumps, etc. Big changes with deformers tend to destory your mesh and wreak havoc with texture maps. Maybe about 8 sections? I think you would have to do it in 3D Studio and then adjust the joint parameters in Poser. But I have never made anything that is posable, so I'm just thinking out loud here. Diane