Forum: Poser - OFFICIAL


Subject: Preventing Edges On Architectural Etc Models Being Too Sharp In Poser

3dcheapskate opened this issue on Jan 16, 2016 ยท 42 posts


3dcheapskate posted Sun, 24 January 2016 at 11:01 PM Online Now!

RorrKonn posted at 11:23AM Mon, 25 January 2016 - #4250063

Would be killer if we could plug Substance Live in to Poser and all app's had the same X.Y.Z. axis and same tangents etc etc.

I never went to any CGI university. I learned and still learn buy follow the best CGI Artist. I'd get a mesh like your making and see how they textured there's. See what and how they made there maps and follow that path to get you started. But I always strive to out do them.

for each and ever app you aim to use or sell your meshes. Unreal and Unity requires you to make two different normals. but 2 burns ,not a problem. and if you don't need a normal SL burns a lot of different maps like height maps. I just Love SL to much. it's a better invention then fire or the wheel ;)

I've also learnt what I know from playing with stuff, not from courses (which may be why so much of what I 'know' is wrong! LOL). I've never been interested in computer games - the stuff I make is just for Poser and DAZ Studio, and for my own use (although the least cr*ppy things I also upload as freebies). And from what I (think I) know a good game mesh is not (necessarily) a good Poser mesh ?

Also much of the commercial Poser architectural stuff I've bought (even by the 'best', the most popular, and/or the most well known vendors) contains those long, thin triangles that Poser doesn't like, and most of it uses the default crease angle (80) and bevels. (I don't think that any of them have 'Smooth Polygons' unchecked, which I now see is important if you want such models to work with Poser's render-time smoothing enabled).

I'm fairly sure that none of the models I've bought use control edges, and if any do I doubt they have the crease angle set appropriately - if they did then I think that the non-sharp edges would've struck me instantly as being exactly what I was after, and I would've examined the mesh and prop settings.


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).